Alpha Version 0.2 Patch Notes - (May 5th, 2025)
Help! Veggies Ate My Rabbit!!! » Devlog
TL;DR - Performance Fixes, New Weapons/Balancing, New Enemies, Improved Menus, Pause Menu + Game Over Stats!
The Patchnotes for Alpha Version 0.2 are as follows:
Engine
- Performance fixes across the board! See Bug Fixes for the nerd info, but you can now reach higher rounds in the HTML/Web version of the game without lagging! Yippee!!
Gameplay
- Changed "Upgrades" to "Stat Boosts"
- To help better clarify what they are. Plus, it allows us to make proper "Upgrades" in the future!
- Your current Stat Boosts appear always on the HUD.
- Now you can keep track of how strong you are!
- Reworked Rarity Colours/Names, plus the odds of them.
- Added stats to the Game Over screen!
- It shows things like the Wave you reached, how many Veggies you defeated, Bunnies consumed, and more!
- Added a Pause Menu! Now you don't have to worry about losing your run prematurely if your mom asks you to clean your room! :)
- Added a new Stat, "Critical Chance"! By default, weapons have a 0.05% chance of dealing double damage. Some weapons have higher/lower chances, and you can get Stat Boosts to up your chances!
- Waves now get harder by not only increasing enemy count, but by increasing odds for harder enemies to spawn.
- For the first couple Waves, you'll only see Broccogoons and Caroti's. Eventually, you'll see Plumbloons and Cornelius'!
- But also, the Player Luck slightly increases per Wave :)
- After-wave Shop Screen now includes two Stat Boosts and a Weapon! Pick wisely :)
Weapons
- Added five new Weapons!
- Picker (Rare)
- Fast-firing SMG, low ammo; lightning reload.
- The Gambler (Legendary)
- Low damage, with heightened critical hits!
- Sniper (Legendary)
- Slow-firing, massive damage.
- Afterburner (Mythical)
- Reliable, steady, with no reloading.
- The Three Musketeers (Mythical)
- 3-pellet shotgun, with insanely fast firerate.
- Picker (Rare)
- Updated previous Weapons.
- For example, the starting weapon, "Uzineer", now never has to reload. Fire away!
Enemies/Veggies
- Added two new Veggies!
- Caroti
- A fast moving, low-health Carrot! It hops around, and has cute bunny teeth.
- Cornelius "Kernell"
- A slow moving, high-HP corn on the cob! It has an increased hit range due to its floating kernels.
- Caroti
- Changed the "Explosion" particle when killing a Veggie to be the colour of said Veggie.
General Changes
- Mildew now has a smaller hitbox.
- This should hopefully make the game feel more forgiving when Veggies get close to you.
- Changed the Font for some UI elements, like DMG Numbers and the Weapon HUD.
- This makes the HUD *less* cluttered, even though it still kind of is... We are testing to see what sticks and what doesn't. Let us know if you like these changes!
- Added some more feedback to when Mildew loses a bunny.
- Added Score to the HUD.
- Currently, just counts Veggie Kills dependent on their score. This will be further expanded upon with cool animations, and score boosts/combos!
Menus
- Improved the Main Menu! It now has fancy animations :)
- Added an animation for when Choosable Upgrades get shown on the After-wave Shop Screen.
- There is also animations for when the After-wave Shop Screen enters and leaves.
Art / SFX / Music
- Added a Death Animation/Sequence for when Mildew loses all her bunnies.
- Don't feel too bad for her, though; she eventually got her glasses fixed :)
- Added a new Gun sprite for some weapons.
- Added SFX for when your weapon begins and ends reloading.
- Added more SFX for different weapons shoot sounds. Pew pew!
- Added more Music Tracks that play randomly!
Bug Fixes
- Addressed an issue where Particles were not properly preloading, causing stutters when first playing the game.
- There is a chance this isn't fully fixed. Please report if so!
- Fixed an issue where Stat Boosts were not applying to currently equipped weapons.
- Fixed an issue where Stat Boosts carried over between Runs.
- As fun as it was to start a run with Superman-like powers, we had to fix this one :(
- The following were memory leaks, and were directly affecting Performance:
- Fixed an issue where Particles were not properly deleting themselves when they finished.
- Fixed an issue relating to Timers and Tweens not properly deleting themselves when they finished.
Get Help! Veggies Ate My Rabbit!!!
Help! Veggies Ate My Rabbit!!!
Topdown, roguelike shooter where bunnies are your health!
Status | In development |
Author | Pairu |
Genre | Shooter |
Tags | bunnies, Cute, No AI, overgrown, Pixel Art, Top down shooter |
More posts
- Alpha Version 0.2 Released!15 hours ago
- 3rd Place! (+ Dev Updates)2 days ago
Leave a comment
Log in with itch.io to leave a comment.